
    ____                      ____              __                  _  __  __    _____
   / __ ) ___   ____   ___   / __/____ _ _____ / /_ ____   _____   | |/ / / /   / ___/
  / __  |/ _ \ / __ \ / _ \ / /_ / __ `// ___// __// __ \ / ___/   |   / / /    \__ \ 
 / /_/ //  __// / / //  __// __// /_/ // /__ / /_ / /_/ // /      /   | / /___ ___/ / 
/_____/ \___//_/ /_/ \___//_/   \__,_/ \___/ \__/ \____//_/      /_/|_|/_____//____/  
                                                                                      
                         __              __  ___ __ __   __   _____                   
                        / /_   __  __   /  |/  // // /  / /__|__  /                   
                       / __ \ / / / /  / /|_/ // // /_ / //_/ /_ <                    
                      / /_/ // /_/ /  / /  / //__  __// ,<  ___/ /                    
                     /_.___/ \__, /  /_/  /_/   /_/  /_/|_|/____/                     
                            /____/                                                    
                 ____                ______ ______ ___       _____  ___               
                / __/____   _____   / ____//_  __//   |     / ___/ /   |              
               / /_ / __ \ / ___/  / / __   / /  / /| |     \__ \ / /| |              
              / __// /_/ // /     / /_/ /  / /  / ___ |    ___/ // ___ |              
             /_/   \____//_/      \____/  /_/  /_/  |_|   /____//_/  |_|              
                                                                                      
                            
                                                                                                                                  
                                

																			
					Ripped & Converted from Grand Theft Auto V
	Credits:
	
  *	M4k3 - conversion to GTA SA, custom interior and engine model
  *	Rockstar Games - original model and textures
  *	DK22Pac - ImVehFt, YTD/YDR/YDD/YFT and WFT2DFF converters
  *	Junior_Djjr - VehFuncs
  
  *	You can reupload this modification on other websites as long as all credits and the ReadMe file are unchanged (you can add translated ReadMe file if necessary).
  *	If you want to edit this modification or convert it to another game then make sure to notify me. You don't have to ask for permission but I can request 
  your version to be taken down in case you don't mention me as the original converter and modeler since I spent significant time fixing the model and improving it,
  also making some content of my own.

	Contact the converter:
	
  *	Email: 				M4k31k@gmail.com
  *	Discord: 			MaxBaxman#8977
  *	GTA Online:			MaxBaxman
  *	GTAInside:			https://www.gtainside.com/user/M4k3
  *	GTAForums:			https://gtaforums.com/profile/593438-m4k3/
  *	Paypal Merchant ID:	6DFWGA8HZPH3S

	Features:

  *	Add-On car (ID 612) or replaces Huntley
  *	SAMP compatible - wheels have correct size and don't sink into the ground, tuning doesn't crash
  *	ImVehFt compatible - you can use the vehicle with or without ImVehFt
  *	VehFuncs 2.1 compatible - working wipers, engine vibration (all versions)
  *	Optimized model, textures are available in high (1024) and medium (512) resolutions
  *	Custom collision, flat shadow
  *	Custom reflection texture. Check Bonus folder if you want stronger reflections (recommended to be used with SkyGFX/GFXHack)
  *	GTA SA numberplates
  *	Interior texture is paintjob - that means you can change interior color by changing paintjobs
  *	3 Car Colors: 1st - Car Body Paint, 2nd - Car Body Paint, 3rd - Plastic Parts (usually black or gray)
  *	SkyGFX/ENB/GFXHack compatible
  *	Adapted to M4k3's New Car Animations 1.6 - https://www.gtainside.com/en/sanandreas/mods/110337-m4k3-s-new-car-animations-1-6/
  *	All settings inside separate TXT file - very easy to install with ModLoader
  *	Has visible gas tank cap
  *	Can be tuned in TransFender, adapted to these tuning parts - https://www.gtainside.com/en/sanandreas/mods/106522-gta-5-tuning-parts/
  
  
  
  How to Install (the installation guide):
  
  1. Choose the version you need:
  
  Add-On version if you are playing single player and don't want to replace Huntley (requires Fastman Limit Adjuster or Fastman Limit Adjuster + Open Limit Adjuster)
  Replace version if you want to replace Huntley or if you're a SAMP player.
  
  2. Choose the texture resolution you need:
  
  High resolution - some textures are 1024x1024 (interior and detail textures), tire texture is 512x512
  Medium resolution - the textures above scaled down 2x times (512x512 for interior and detail and tire is 256x256)
  
  3. Create a folder inside modloader folder such as "Benefactor XLS" or any other name and copy:
  
  DFF file of the chosen version
  The folder with the chosen resolution textures
  Settings txt file (as it contains carcols.dat, handling.cfg and vehicle.ide settings, SAMP will use only carcols.dat settings)
  FXT file that will change the car's name to "Benefactor XLS" (required for Add-On, optional for replace version)
  
  Otherwise you can manually install the DFF and TXD files from the respective folders and settings from the TXT file
  
  
  
  4. Add-On settings (If you know how to install Add-On cars):
  
  gtasa_vehicleAudioSettings.cfg:
  xls             0             99     98     0         0.78         1.0          7         1.0          2           0          11         0           0                 0.0
  
  # POPCYCLE_GROUP_CASUAL_RICH group in cargrp.dat.
  
  
  
  
  Add-On version guide:
  
  Use Fastman Limit Adjuster (FLA), you can use Open Limit Adjuster (OLA) but FLA is still required because OLA doesn't have all limits in it.

  Limits in Fastman Limit Adjuster (remove the hash "#" symbol and increase the values after "="):
  
; Vehicle Models (212)
#Vehicle Models = 212

^Remove the hash. Add 1 to your value.

[HANDLING.CFG LIMITS]
; Apply handling.cfg patch (0)
#Apply handling.cfg patch = 0

^Remove the hash. Set the value to 1.

; Number of standard lines (210)
#Number of standard lines = 210

^Remove the hash. Add 1 to your value.

; Make paintjobs work for any ID (0)
#Make paintjobs work for any ID = 0

^Remove the hash. Set the value to 1.

; Enable vehicle audio loader (0)
Enable vehicle audio loader = 1

^Remove the hash. Set the value to 1.

; Count of killable model IDs (800)
; In game there's an array CDarkel::RegisteredKills and it stores the number of registered kills for model IDs.
; Model IDs that may be killed are vehicles/peds.
; Default value of 800, means that 0-799 is valid ID for ped/vehicle.
; 
; As such, this value will affect the max possible ID for ped/vehicle.
#Count of killable model IDs = 800

^OPTIONAL. Increse the value if you changed ID to something bigger than your current value (800 by default). If your ID is 3245, then the value must be 3246 (add 1 to the last car/ped ID).

; VehicleStructs (50)
; Max number of vehicles with different IDs loaded.
#VehicleStructs = 50

^OPTIONAL. Set to 63, this is required to increase the cargrp.dat limits.

[CAR STREAMING]
; Cargrp cars per group (23)
; Max number you can put is 63.
; Do not put more unless this 63 limit will be removed in the next version of limit adjuster.
; Remember to increase a limit of VehicleStructs appropriately!
; Otherwise the game will crash after few minutes of playing, because a limit of VehicleStructs will be exceeded.
#Cargrp cars per group = 23

^OPTIONAL. Set to 63, otherwise some of the cars defined in cargrp.dat may not spawn in traffic.


  Open Limit Adjuster limits (usually set to Unlimited by default):
  
VehicleModels = unlimited 

^This one can be used instead of FLA Vehicle Models limit.

VehicleStructs = unlimited

^This one can be used instead of FLA VehicleStructs limit.

  Everything else (handling.cfg limits, sound loader, paintjobs for any ID patch, count of killable IDs) has to be changed in Fastman Limit Adjuster.
  
  Add in gtasa_vehicleAudioSettings.cfg:
xls             0             99     98     0         0.78         1.0          7         1.0          2           0          11         0           0                 0.0

  Add "xls" in the following lists in cargrp.dat:
# POPCYCLE_GROUP_CASUAL_RICH
  
  EXTRA:
  In case your expierence game freeze and crash make sure to: 
  1. Tell me about your game a little bit - GTA_SA.exe version and modifications you have installed (such as Limit Adjuster, global maps or total conversions).
  2. Tell me which version you installed (and if you installed Tuning Parts too).
  3. Tell me when does the game freeze/crash - can be during loading screen, during driving the car or randomly on the street, 
  when trying to install a part in TransFender or any other case.
  4. Sending modloader.log and fastman limit adjuster log would help to find the cause of the problem.
  5. Make sure to check if you've followed EVERY STEP of the installation guide CORRECTLY!
  6. You can give any additional info if you think it's necessary.
  
  Links:
  ModLoader can be downloaded here (the latest recommended version as of 19.07.2020 is 0.3.7):
  https://github.com/thelink2012/modloader/releases
  or
  https://gtaforums.com/topic/669520-mod-loader/
  
  ImVehFt can be downloaded here (choose ImVehFt_211_new_unofficial.7z which is the 3rd link as of 19.07.2020):
  https://www.mixmods.com.br/2020/01/IVF-Improved-Vehicle-Features.html 
  or
  https://sharemods.com/8gykdzl9nw5j/ImVehFt_211_new_unofficial.7z.html
  
  ImVehFtFix.asi (fixes some bugs and crashes of ImVehFt):
  https://www.mixmods.com.br/2019/09/ImVehFtFix.html
  
  VehFuncs:
  https://www.mixmods.com.br/2018/01/VehFuncs.html
  
  IndieVehicles.asi (extends VehFuncs functionality):
  https://www.mixmods.com.br/2019/06/IndieVehicles.html
  
  Fastman92 Limit Adjuster:
  https://gtaforums.com/topic/733982-fastman92-limit-adjuster/
  or
  http://fastman92.com
  
  Open Limit Adjuster:
  https://gtaforums.com/topic/736512-open-limit-adjuster/
  
  Free ID List Generator by Fastman92:
  https://www.gtagarage.com/mods/show.php?id=16944